Molsan Method Podcast – Episode 78 – Loot Guilt
On the seventy-eighth episode of the Molsan Method podcast, I travel to the depths of guilt and recap why I feel bad for taking an item someone passed on in World of Warcraft. (9:41)
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[...] This post was mentioned on Twitter by Molly and Strumpet One oh One, Molsan. Molsan said: New Post: Molsan Method Podcast – Episode 78 – Loot Guilt http://bit.ly/dvxiOH [...]
I do not believe you should have loot guilt in this situation. Your actions were dictated by the culture of your raid. In fact I believe that raid culture rarely gets much attention. Progression, loot and loot rules usually seem to be the measuring stick that players use to gauge success or failure. And the more I listen to your podcasts, the more I believe it. The raid group doesn’t appreciate the flexibility you bring to the group because your dps isn’t high enough or your hp isn’t high enough for a tank etc. During one of your first runs, they sort of nix you from the loot because you are new even though it was a nice upgrade and you were participating in the group. Next, the raid group decides that this other fellow DK dps’r should not roll because there is not str component. And lastly, the decision to have a loot council seems to be foremost on a few of the group’s minds. Well we know where the mindset of the “leaders” of the group are headed. So, don’t fret, you are just a product of the raid group’s culture.
btw, this seems to be great therapy for you Molsan. It definitely is for me.
I don’t think you should feel guilty either. I’m sure that he had his reasons for passing it on to you, and that should be good enough. Besides, he got the sword off of Marrowgar tonight, if that helps any.
One thing that I’ve been meaning to bring up with the group and keep forgetting is this idea that if the stats on an item aren’t ideal then certain classes shouldn’t roll on them. Is that the norm with raid groups these days? I would think if someone is still sitting on a Naxx item or a 200 blue, that they would greatly benefit from an item even if it’s not “ideal”. I’d like an answer to that myself so I don’t get slammed if an +str neck drops and I roll on it because it’s still an upgrade.
Thanks, @Tarqq and @Grimm. It seems like there should actually be three categories (instead of just on-spec need and off-spec want): Primary/Ideal Need (these would be STR items for DKs/Warriors/Paladins, and AGI items for Rogues/Druids), Secondary Upgrades (STR items for Druids, for example), and then Off-Spec Greed. Maybe that would help? I don’t know… I just miss the days where we could all roll on whatever we wanted to because we all just enjoyed hanging out. For me, it’s becoming too stressful again, and find myself breathing a sigh of relief when I can’t make the raid… and that ain’t right!
The three categories would be ideal if everyone in the raid group understood the itemization as well as you do. Fortunately, most of them only know or understand their primary stat and that’s about it. The main problem with your system is that the raid leader or his loot master needs to understand every piece of gear and how it would benefit each class/sub class that drops in the raid. That, in addition to keeping the raid group together, is just way too much responsibility for any one person. As for breathing a sigh of relief when you can’t make the raid,. well keep blogging and doing your podcasts. Hopefully talking about it and bringing up your issues will help you to whereever your next path is. Personally I think you should drop what ever you do as a career and take up something related to commodities trading! You definitely know how to make gold in WoW.
@Tarqq I agree with your thoughts on the role of a raid leader… it’s a lot to put on that person’s shoulders. The most ideal situation I’ve seen is when the raid team/guild has three roles assigned:
1. Raid Leader – explains fights
2. Master Looter – deals with the loots
3. Raid Organizer – handles scheduling, invites, raid composition