Ulduar Night Three – How Many More Times?
How many more times, treat me the way you wanna do
When I give you all my love, please, please be true
I’ll give you all I’ve got to give, rings, pearls, and all
When you’re progressing in a raid, you eventually hit a wall on a certain stage of the raid. It could be a particular set of trash mobs, but it’s typically going to be a boss fight. The question is: how many times do you attempt to take the boss down before giving up? When you do decide to call it quits, do you move on to a different boss, or call the raid early and hope that getting everyone back fresh and well-rested on a new day will give you a better approach?

My current 25-man raid group is struggling with both Ignis the Furnace Master and Kologarn in Ulduar. Last week, we tried to take down Ignis seven times, and Kologarn four times. This week on our first night, we had three decent attempts on Ignis, and only one on Kologarn.
Any Progress is Progress
On the whole (insert Preparation H joke here), our raid made serious strides in only one week. We two-shot Razorscale, and XT-002 Deconstructor went down with three fewer attempts than the previous week. It seemed to me that giving our all on Ignis until our raid time was up was the best strategy, but we were told to switch over to Kologarn with thirty minutes left in the raid.
I immediately thought that, at most, we’d get one attempt on Kologarn and I was right. It was as good as our first attempt last week, getting the right arm down only once before our tanks lost all their hit points. Beating up the trash to get to Kologarn seemed like a complete waste of time compared to two to three more attempts on Ignis. I would have appreciated more attempts on one boss, or calling the raid early if the raid leaders felt like we didn’t have the gear yet.




